Sexual Assault Center Platform

Project Details
Project Overview
Role
UX Researcher and Designer

Sexual Assault Centers (SACs) play a vital role in supporting survivors, yet staff members often face challenges in quickly accessing the necessary resources. Our project aimed to bridge this gap by developing a user-friendly tool that consolidates essential information in a structured, easily navigable format. Over four months, our team designed a comprehensive database integrated with an interactive map, ensuring SAC staff could efficiently locate services such as hospitals, police stations, and specialized support centers. This includes:

  • Evaluating current ways of obtaining information
  • Gathering user feedback
  • Conducting research
Client
SAC of Waterloo
Type
UI
Research

The Challenge

For users of all demographics to be able to access information quickly.

Constraints:

  1. Low Budget:The Sexual Assault Center is a non-profit organization, which makes securing funding a significant challenge. They depend heavily on grants and donations to compensate their staff. As a result, the tool we are developing must be cost-effective.
  2. Staff has Diverse Tech Proficiency: The majority of the SAC staff are volunteers, resulting in a diverse range of ages and skill levels. While some staff members may have limited technological expertise, others may be more proficient. Therefore, the tool we design must be intuitive and user-friendly to ensure accessibility for all staff members.

The Design Thinking Process

1. Empathize

The goal of the empathize stage was to understand the challenges SAC staff face when accessing resources for survivors. We identified 3 key pain points:

  • Staff have varying levels of technological proficiency, from tech-savvy to less experienced users.
  • The information they need is often scattered across different sources, making it difficult to quickly find what’s necessary.
  • Many staff members rely on outdated or manual methods to access critical resources, leading to inefficiency and frustration.

Understanding these challenges helped us prioritize creating an intuitive, accessible solution to streamline their workflow.

User persona profile of Lilly Boton, a 20-year-old female student from Brantford studying Criminology at Laurier University, showing her core needs, frustrations, personality traits, and platform preference.
User persona profile for Michael Bluebell, a 24-year-old student from Brantford with low tech literacy, featuring his photo, scenario, core needs, frustrations, platform, and personality traits.
User persona for Sara Patel, 30-year-old student from Waterloo with a Bachelors of Arts, single, medium tech literacy, recently switching major from Criminology to Psychology, seeking clear guidance on program change process with core needs including labeled section, step-by-step guide, and easy access to enrollment services, frustrated by difficulty finding transfer info and course credit uncertainties, using website and mobile app platforms, personality traits include determined, practical, adaptable, and anxious.
UX persona card for Christian Smith, 19-year-old bachelor of arts student from Brantford, medium tech literacy, seeking financial help and scholarship info at Laurier, prefers mobile app use.

2. Define

In the define stage, we synthesized the insights gathered during the empathize phase to clearly articulate the problem and establish a focused design direction. Our key findings led to the following problem statement:

  • Problem Statement: Sexual Assault Center staff face significant challenges in accessing accurate and up-to-date resource information due to the lack of a centralized, user-friendly tool. Staff members with varying levels of technological proficiency struggle to quickly find essential services, leading to inefficiencies and frustration in their daily tasks.

Based on this, we outlined the following design goals:

  • Create a simple, intuitive tool that consolidates all necessary information in one accessible platform.
  • Ensure the tool is usable by staff with varying levels of technological expertise.
  • Provide an easy-to-navigate interface that helps staff quickly locate and access critical resources.

These insights and goals served as the foundation for our ideation and prototyping phases.

3. Ideate

During the ideate phase, we brainstormed potential solutions to address the challenges identified in the define stage. Our goal was to generate a range of ideas that would meet the needs of SAC staff while ensuring accessibility and ease of use. Key ideas included:

  • Centralized Information Database: A single platform containing all necessary resource details such as hours of operation, contact information, gender-specific services, and more.
  • Interactive Map: An intuitive map-based interface that would display resources in layers (e.g., hospitals, police stations, SACs) to allow staff to easily navigate and access specific services.
  • Customizable Filters: The ability to filter services by criteria like location, service type, and availability to streamline the search process.

We explored multiple variations of these ideas, focusing on simplicity and ease of use to ensure the tool would be effective for both tech-savvy and less experienced users. After narrowing down our concepts, we moved forward with prototyping the most promising solutions.

Low-fidelity Mock-up
High-fidelity prototype 1
High-fidelity prototype 2

4. Test

In the test phase, we conducted thorough usability testing to assess how well the prototypes met the needs of SAC staff. Key activities included:

  • User Testing: We tested the tool with a diverse group of users ranging from 12 to 60 years old, ensuring we included individuals with varying levels of technological expertise were able to navigate it efficently.
  • Feedback Collection: Users interacted with both versions of the map, providing feedback on ease of use, navigation, and clarity of information. We focused on understanding if staff could quickly locate the resources they needed without confusion or frustration.
  • Usability Issues: We identified areas where users struggled, such as difficulty understanding certain icons or trouble locating specific filters.

Based on the feedback, we made iterative changes to enhance the map's usability, improving the layout and simplifying the search features to ensure it was accessible to all staff members. This process helped us refine the tool and ensure it was both functional and user-friendly for the target audience.

Final Prototype

Conclusion

Reflecting on this project, I gained valuable insights into the importance of user-centered design, especially when addressing diverse tech proficiency levels. The iterative process taught me how small adjustments, driven by real user feedback, can significantly improve usability.

Looking ahead, there are opportunities to enhance the tool with features like real-time updates or mobile app integration. Expanding the database and testing with a broader demographic will ensure the tool remains accessible and effective for all users. This experience has reinforced the value of designing practical, inclusive solutions that directly meet the needs of users.

For information here is out final presentation pitch:

Download Deliverable
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